What is Virtual Reality 2.0?

Virtual reality 2.0 comprises of captivating 360 degrees content that could be film-based or 3D-modeled, which is connected to a head-mounted display. The goggles have small-sized LCD screens that are joined together with lenses that will give a clearer view which is usually 180 degrees.

Accelerometers or a gyroscope will be used to stay in tune with the head’s movement so that you will have an immersive experience either in your gaming or when watching a movie. The virtual reality 2.0 technology is still new and this makes it too early to know its full potential.

One of the companies that have adopted the virtual reality 2.0 technology is Oculus which has come up with standalone Oculus Go and Oculus Santa Cruz. Google has also not been left behind as they have their own invention by the name Google Daydream.

Unlike in the 1990s when virtual reality was only limited to science fiction and horror movies and for one to use the VR devices, there had to be a computer which means the VR devices should only be used within the surroundings of the computer.

The re-invention of the VR tech recently came when Facebook purchased Oculus and made it clear that virtual reality was not only for use when playing games but can also be a social tool. The people started discovering that VR devices could be used to watch a video which was a great way to unwind with friends.

The VR technology has been improved to ensure that the setbacks that made people lose interest in VR devices in the past such as motion sickness which came as a result of a prolonged use have been taken care of.

There is also the discovery that VR will be a great boost in the classrooms where students will be able to understand some of the technical subjects like sciences better using a VR device. This has created a higher demand for VR devices as more people come to terms with the realization that VR devices will make their lives better.

To make VR, even more, user-friendly, major players like Sony have plans to come up with mobile VR devices that could be sold at a small fee or given free of charge to the person who will purchase the devices. This will make it possible for more people to afford VR devices and as the competition between different companies increases, the virtual reality 2.0 will make VR more affordable and accessible to most people.